#include "StdAfx.h"
#include "DeleteAction.h"



DeleteAction::DeleteAction(void)
{
}


DeleteAction::~DeleteAction(void)
{
}


bool DeleteAction::FireTrigger(EntityControl *entity)
{
	std::vector<Controller*> *controllers = entity->getControllers();
	
	/*for(int i=0; i<controllers->size(); i++)
	{
		controllers->at(i)->DDDIIIE();
	}*/
	entity->DDDIIIE();

	return true;
}